Part 13: Highlands and Sunlands
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The Highlands are, well, high. This is a mountainous area, with the terrain supporting many twists and turns and branching and looping paths.
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And, of course, treasures along the way.
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Stonegard is for Chapter 2 and 3.
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Giant Falcons. Nothing too exciting attack-wise.
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I picked up Trade Tempest for Tressa, dealing wind damage to all foes. As I said earlier, I prioritize target-all moves first because they make random encounters significantly easier, even if they aren't that good for bosses.
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There's one other food restorative I haven't mentioned yet, Pomegranate. These items add BP during battle, which becomes significant later in the game once you'll be wanting to spam multiple high-BP moves at once, whether multiple Divine Skills or stack a lot of turns on a buff or whatever else.
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The dungeon of this area. Tagged it for later, as I believe one of the Side Stories will bring us here.
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A purple chest. Only Therion can open these, to the consternation of many. There's usually some good loot in these, too!
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Highland Ratkin. There's a lot of these animal-man hybrids in the different regions.
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Here's the South Gap.
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A nice semi-hidden path that leads to a chest with cash.
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Sunshade is our ultimate destination since we're on our way to recruit Primrose.
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But it doesn't hurt to stop by Cobblestone briefly since merely entering the town allows us to fast travel there later.
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And there's the second tier of Ratkin. Still nothing exciting attack-wise.
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Time for the other area!
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The first part of the Sunlands is much different, as it's a small yet very-open area. There are a couple of other areas like this in other regions, but those are around the Chapter 2/3 towns. Likewise, beyond the Chapter 1 area of the Sunlands, the paths become narrow and twisty like most of the other areas.
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The screens seem large, but because we don't have to walk along a bunch of random paths and our way forward is obvious, navigating these areas end up taking way less time, which is always nice.
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Our requisite side dungeon for the future.
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Wellspring is the Chapter 3 town of the region. Six of the eight towns get a Chapter 2 and Chapter 3 of different characters. Two characters share Wellspring for Chapter 3, while Cyrus and Tressa share a Chapter 2 town in Quarrycrest. That said, the area surrounding Wellspring has the same enemy difficulty as the other regions, and we'll want to explore the next area later anyway for...reasons.
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You may not notice it, but we're in the Southern Sunshade Sands.
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Going further west would take us to the Riverlands and the small town of Clearbrook, where Alfyn resides.
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This sign mainly pops up to stop us from entering story dungeons before the story allows us to go to them. Though this one's a bit different for whatever reason.
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This was somehow the only enemy I ran into, the Cactus Roller.
These enemies really don't have much else of note to them so far. These early foes mainly just attack.
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Next time, we begin Primrose's story as we experience tonal whiplash from the most cheery and lighthearted story of Tressa to the dark and messed-up story of Primrose. Reader discretion advised.